A good memory is better than a sad reality

In the past few weeks/months an interesting trend started: game producers want to bring back to life genera that have come and gone. The most famous (has been on the tech-news channels for weeks) is Double Fine Adventure, the same people that have crafted incredible games that have colored my (our?) past: Double Fine Productions Founded in 2000 by industry veteran Tim Schafer (Day of the Tentacle, Full Throttle, Grim Fandango), the San Francisco-based company has established itself as a unique creative force with critically-acclaimed titles such as Psychonauts, Brutal Legend, Costume Quest, Stacking, Iron Brigade, Once Upon a Monster, and Double Fine Happy Action Theater. This year, you’ll be given a front-row seat as they revisit Tim’s design roots and create a brand-new, downloadable “Point-and-Click” graphic adventure game for the modern age. ...

April 29, 2012 Â· 3 min Â· 501 words

The Tote Lounger, by Diatom Studio

Today I got a nice surprise in the post at work: my “Tote Lounger” had arrived. Few months ago I decided to contribute to a Kickstarter Project by 2 friends of mine: SketchChair. The two guys are Greg and Tiago, and they run Diatom Studio. Here is a quote from their Kickstarter page: Diatom is a design studio that is exploring the possibilities of interaction, digital fabrication and computational design. We both graduated from the industrial design program at Victoria University of Wellington, New Zealand. Greg Saul is a designer, programmer and maker who wants to challenge the roles of the consumer and designer through his work, and was a visiting researcher at the JST ERATO Design UI Project in Tokyo. Tiago Rorke has spent time teaching and researching all things digital fabrication as a teaching fellow at Victoria University, and much of his work explores the boundaries between the art and design worlds. ...

August 19, 2011 Â· 1 min Â· 194 words